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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const events_1 = require("events");
const utils_1 = require("../utils");
const util_1 = require("./util");
const Redis_1 = require("../Redis");
const debug = (0, utils_1.Debug)("cluster:connectionPool");
class ConnectionPool extends events_1.EventEmitter {
constructor(redisOptions) {
super();
this.redisOptions = redisOptions;
// master + slave = all
this.nodes = {
all: {},
master: {},
slave: {},
};
this.specifiedOptions = {};
}
getNodes(role = "all") {
const nodes = this.nodes[role];
return Object.keys(nodes).map((key) => nodes[key]);
}
getInstanceByKey(key) {
return this.nodes.all[key];
}
getSampleInstance(role) {
const keys = Object.keys(this.nodes[role]);
const sampleKey = (0, utils_1.sample)(keys);
return this.nodes[role][sampleKey];
}
/**
* Find or create a connection to the node
*/
findOrCreate(node, readOnly = false) {
const key = (0, util_1.getNodeKey)(node);
readOnly = Boolean(readOnly);
if (this.specifiedOptions[key]) {
Object.assign(node, this.specifiedOptions[key]);
}
else {
this.specifiedOptions[key] = node;
}
let redis;
if (this.nodes.all[key]) {
redis = this.nodes.all[key];
if (redis.options.readOnly !== readOnly) {
redis.options.readOnly = readOnly;
debug("Change role of %s to %s", key, readOnly ? "slave" : "master");
redis[readOnly ? "readonly" : "readwrite"]().catch(utils_1.noop);
if (readOnly) {
delete this.nodes.master[key];
this.nodes.slave[key] = redis;
}
else {
delete this.nodes.slave[key];
this.nodes.master[key] = redis;
}
}
}
else {
debug("Connecting to %s as %s", key, readOnly ? "slave" : "master");
redis = new Redis_1.default((0, utils_1.defaults)({
// Never try to reconnect when a node is lose,
// instead, waiting for a `MOVED` error and
// fetch the slots again.
retryStrategy: null,
// Offline queue should be enabled so that
// we don't need to wait for the `ready` event
// before sending commands to the node.
enableOfflineQueue: true,
readOnly: readOnly,
}, node, this.redisOptions, { lazyConnect: true }));
this.nodes.all[key] = redis;
this.nodes[readOnly ? "slave" : "master"][key] = redis;
redis.once("end", () => {
this.removeNode(key);
this.emit("-node", redis, key);
if (!Object.keys(this.nodes.all).length) {
this.emit("drain");
}
});
this.emit("+node", redis, key);
redis.on("error", function (error) {
this.emit("nodeError", error, key);
});
}
return redis;
}
/**
* Reset the pool with a set of nodes.
* The old node will be removed.
*/
reset(nodes) {
debug("Reset with %O", nodes);
const newNodes = {};
nodes.forEach((node) => {
const key = (0, util_1.getNodeKey)(node);
// Don't override the existing (master) node
// when the current one is slave.
if (!(node.readOnly && newNodes[key])) {
newNodes[key] = node;
}
});
Object.keys(this.nodes.all).forEach((key) => {
if (!newNodes[key]) {
debug("Disconnect %s because the node does not hold any slot", key);
this.nodes.all[key].disconnect();
this.removeNode(key);
}
});
Object.keys(newNodes).forEach((key) => {
const node = newNodes[key];
this.findOrCreate(node, node.readOnly);
});
}
/**
* Remove a node from the pool.
*/
removeNode(key) {
const { nodes } = this;
if (nodes.all[key]) {
debug("Remove %s from the pool", key);
delete nodes.all[key];
}
delete nodes.master[key];
delete nodes.slave[key];
}
}
exports.default = ConnectionPool;